Reasons Nintendo is slow to embrace cloud gaming

Cloud games have come a long way and many game publishers have joined the group. Even a shy company like Nintendo started with this bold new technology. And now that the company is moving games from the cloud to the current Nintendo Switch, does that mean a lot is going to change?

Probably not. It’s not as fast as they’d like. Before you delve into the why, you need to understand what’s going on and what many people expect from Nintendo, the cloud game and its promotion.

Nintendo Switch and Cloud

Since the launch of the Nintendo Switch, there has been speculation that Nintendo could use the cloud in the same way as its competitors for their systems.

However, due to Nintendo’s slow adaptation to changes in the market, this never seems to be the case. That is until the Taiwanese technology company Ubitus contacted the console and gave it access to many online games.

Already in May 2018, the abode of evil 7 : The cloud version is now available for streaming via Ubitus’ own cloud service called GameCloud. Shortly after, Creed the Killer: The result will be an odyssey that will open the door to cloud games with a little more support. And more recently, it became even more interesting when we heard that Hitman 3 and Control Hitman 3 was Hitman 3 at the launch of the Nintendo Direct Mini in October: Ultimate Edition – the latest currently available – also connects to the console library via the cloud.

So far, so good.

These actions by third parties may well be a harbinger of Nintendo’s imminent invasion of the online gaming market. However, those who think this will happen immediately and/or radically change the way the Big N will behave in the future should moderate their thoughts.

Nintendo may be afraid of clouds

For the viewer, Nintendo hasn’t completely immersed itself in the playful madness of the clouds yet. This is probably due to Big N’s concern about the radical changes the technology may bring to his business. Cloud gaming eliminates the need for powerful hardware, and while Nintendo systems aren’t powerful, they’re reliable enough for their current generation.

It is very likely that Nintendo will go through the cloud more games than traditional means. But it will be the same as today: leaks of publications, which will be dealt with strictly through third party channels.

But there are also concerns that Nintendo won’t move its early games into the clouds, and it’s hard to see why not. These specific games define not only the Nintendo product, but also the company. As such, Big N strongly protects its intellectual property; it does not want it to be distributed and/or used in a manner beyond its control.

In addition, Nintendo’s reluctance to integrate its premium game library into the cloud game may be due to fear of losing value.

As ridiculous as it sounds, society has become somewhat contradictory by treating their names as priceless jewels protected by bulletproof glass. Therefore, if it allows its own software to be transferred to other devices, it would also lose its own identity.

So it’s unlikely that Nintendo will ever leave its own software near the cloud unless it’s chained to the hardware. And when a specialized online gaming service ends up on a switch and/or future devices, the company risks being picky about the slowness of cuddles when choosing games.

Competitors are not afraid of clouds

Across the river, however, Sony and Microsoft do not share Nintendo’s aversion to the cloud.

PlayStation games are already available for streaming to other devices via Sony’s online game service PS Now. In the meantime, Microsoft Xbox games are preparing to be streamed on its next xCloud service.

Both companies will benefit from cloud gaming in the long term, starting with the distribution of games on different platforms in addition to the respective consoles. But it’s not Big N’s nose skin, because it doesn’t compete directly with these companies.

Conclusion

Nintendo is a traditional game company, so it’s not quite open to the clouds. If the company enters this exciting new market and develops its own service, it will probably do so on the next generation console.

Up until now, Nintendo has been happy to allow third parties to pay cloud accounts.

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